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10/6/2026, 3:41:27 PM

CEMENT BAG

  • 3D Models
  • Texturing
  • Clothing

Base geometry was simulated in Marvelous Designer (by playing with pressure value)

Every decal was repainted by hand as extraction from refs wasn't an option (low resolution even with upscalers)

Additional macro folds was sculpted in Marvelous Designer, micro folds - in Substance Painter

Low Poly version (630 tris, TD: 12,45 px/cm, 81% UV utilisation, 2K textures)

Software Used

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