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7/25/2025, 9:04:17 PM

FLARE GUN

  • 3D Models
  • Hard Surface
  • Texturing

High-poly modeling is often a time-consuming process, but for this asset I used a new procedural approach in Blender that significantly speeds it up. By applying a set of built-in modifiers to a low-poly base mesh, I was able to quickly generate a high-poly version without traditional manual sculpting. This method greatly reduces production time while maintaining high surface quality.

~ BREAKDOWN SECTION ~

As always, the process began with a thorough study of the gun — collecting references, searching for technical documentation, and gathering dimensional data to ensure accuracy. My reference board is attached below.

Doing the modeI, I focused on maximum topology optimization with minimal reliance on bevels. For this I developed a custom procedural workflow for generating high-poly geometry using a sequence of modifiers (Subdivision → Remesh → Smooth). These were applied to a primitive version of the low-poly mesh to quickly generate detailed high-poly geometry. Then I performed manual retopology on the generated high-poly mesh, carefully preserving surface curvature to produce a clean, optimized low-poly version suitable for baking and real-time use.

Baking was done in Marmoset, texturing - Substance. The texturing process remained largely the same as in my previous workflows. The only notable addition was the use of Subsurface Scattering (SSS) which was based on a pre-baked thickness map, to better capture the semi-transparency and light diffusion of plastic materials, adding a more realistic look to the surface.

That's the high-poly models I've got after applying modifiers (folds on the bullet and text on the gun were added in zbrush using alphas I made in PS)

Unwrapped model

By using this procedural high-poly workflow, I was able to reduce the overall modeling time by approximately one-third. The final result is a highly optimized 11K poly model, achieved without excessive use of bevels to sell the curvature — thanks to smart topology planning and curvature-aware retopology.

Here you can see the model and textured details up close

Software Used

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