PLASTIC STOOL
Made this 3D model focusing on the workflow changes (implementing mid-poly version for texturing). The mid-poly model was created to define the shape, and from it, an optimized version was made for ZBrush pass, where I added the pattern on the seat. Then, the details from the high-poly were baked onto the mid-poly, which was textured, and afterward, a low-poly version was created, onto which the textures from the mid-poly were baked.
ZBrush sculpt

Visual comparison

Wireframe comparison

Unwrapped model

Here you can see the model and textured details up close