LUCKY STRIKE
The idea was to practice sculpting — I was looking for a small model to practice on, and finally found one! Starting from a default cube, using folds and dents, I turned it into the most aesthetically pleasing pack of cigarettes I’ve ever seen
Unreal Engine Lumen render of an optimised version

~ BREAKDOWN SECTION ~
The whole realism of the model is based on folds. So after gathering references and making a simple blockout inside Blender I altered the model in ZBrush.

Base blockout was modified with a new high-poly silhouette in mind. After texturing in Substance, model was optimised down to 40 polys.

Alpha masks and textures were made in Photoshop
Unwrapped model

Here you can see the model and textured details up close