PAPER CUP
I wanted to make a high-res prop for VFX, without worrying about polycount optimization. That’s why the model is quite dense geometry-wise (~20k polys, almost like character models in games), but it’s high-quality as a result
ZBrush sculpts (the lid is perfect)
Stain masks were used to add dried liquid inside the cup
Here you can see the model and textured details up close