OIL CAN
This model was born from the pursuit of geometric optimization. The model follows the same workflow as this project — starting as primitive topology that gets enriched with high-res sculpting, resulting in another piece of antique art
Model in-action inside Unreal Engine (implemented in a self-written "inspection" system):
Dents and welding marks were sculpted in ZBrush

Alpha masks, made in Photoshop
Unwrapped model

Here you can see the model and textured details up close